Armello was displayed at the inaugural PAX Aus in July, 2013, PC & Tech Authority proclaimed “Simply put - is amazing.”Īrmello was also invited to exhibit at the Indie MEGABOOTH at PAX Prime in 2013. Kotaku’s Luke Plunkett proclaiming upon announce “Armello is at the top of my iPad gaming radar!” After showing Armello to press for the first time at GDC 2013, critical acclaim was unanimous with Game Informer writing a glowing preview headlined “The Dice are Rolling in Armello’s Favor”. Click the Get button then you could get the latest best deals at. The settings, missions and situations that take place are generated randomly, so every single game is unique. Armello was formally announced in September of 2012 with great success and coverage by major gaming sites including Polygon, IGN, Gamespot,, BoardGameGeek and many more. You can download Armello - The Bandit Clan and top steam games with GameLoop to play on PC. Despite its playful nature, this virtual board game actually exudes a feeling of harmony. On, a PlayStation 4 version was announced. Since then, LoG has been developing the game on iPad, Armello’s intial release platform, and slowly expanding their unique development collective attracting incredible talent from multiple continents and bringing the game towards alpha over the last eighteen months.Įven though currently at Beta and League of Geeks’ debut title, Armello has already garnered international acclaim from press, public and developers alike, with a solid international following. Armello launched on Steam Early Access on 22 January 2015. League of Geeks debut game Armello combines the adventure of role-playing games with the strategy of card and board games Check out the Armello Kickstarter here The early phase is a really important time to get the word out and kick off the campaign. Over eight months of paper prototyping and 15+ versions later, Armello was ready to begin proper production. In mid 2011 shortly after League of Geeks’ (LoG’s) founding, the collective’s directors decided to embark on creating a digital card and board game that would ensnare groups of friends in the same types of wondrous adventures that we all grew up reading, watching, and playing! One that truly leverages the opportunities offered to traditional tabletop design and storytelling by the digital platform.
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